Infos zum SpielRace Driver: GRID
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Kostenloser Download:PatchRace Driver: GRID 1.1Network bug fixes - When viewing in spectator mode – wheels should now turn correctly. - Session searching now functions correctly when there are lots of full sessions (PC and PS3). - Track and route options no longer change when host gets back to lobby in private/LAN. - Race results are now correct if a host migration occurs at the end of the race. - Other player’s progress/positions are now correctly updated when you enter the race results screen. - Several NaN (brown screen) related fixes. - Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3) Network - general - Race to race lobby timer is now 15 seconds - A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session. - Changes to what is displayed in lobby when a player has kick votes. - The player who has been voted for can see this fact and the number of votes they have received. - Players who have voted to kick someone can see who they voted for but cannot see the number of votes. - Players who have not voted do not see anything. - Added ability to get the next page of sessions in private session results (PC and PS3) - Banned sessions no longer appear in private session list. - Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line. - Added ability to change collision types in all sessions (not enabled in Demolition Derby). - Forward Only (this is the normal behaviour for Ranked/Unranked) - On (Collisions are always on) - Off (Always off). - Numerous anti griefing checks to turn off collisions when players are griefing. - Fix for distance shown in distance online stat. - A warning message is now shown the first time you enter system link. - In non-drift races, the race results screen shows the fastest lap that each player achieved in that race. - When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game. - Cars become semi-transparent when collisions are turned off due to griefing. - Improvements to prediction system to reduce effects of lag when players are close by - Fix for occasional excessive smoke coming from other players in network mode - Fix for exploit where a player could upload an incorrect lap time - PS3 & PC – fix for a problem where private sessions would not show up in search unless you searched for public sessions first Game - general - Xbox 360 achievement fix. - Several optimisations and performance improvements. - It is now possible to look left and right while in bonnet camera. - Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter) - Fix for cars very occasionally flying into the air when hitting kerbs. - Fixes for custom action maps - Track rendering optimisations. - Brown screen problem no longer awards achievements or causes glowing white cars. - Fix for airborne achievement – now awarded even if car flips upside down during jump - Fixed frame rate stalls and stuttering on Xbox 360. PC Specific Changes General - Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations. - Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost. - Fix for missing Force feedback on Vista. - Added the ability to override the controller type, so that if the game fails to auto-detect it, users can specify it themselves. - Symptoms of the game failing to detect the appropriate controller type are: - On a pad, handling is too twitchy, appears to steer “lock-to-lock”. - On a wheel, the input lags and the linearity slider doesn’t appear to have an effect. - To override controller type, find the hardware_settings_config.xml that is generated when the game is run (should be in My DocumentsCodemastersGRIDhardwaresettings) and change the line that reads to either as appropriate for your controller. - Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time. - Adding support for triple head displays. - Graphical corruption fix when using multiple GPU’s. - Network chat text made less obtrusive. - Numerous on-going compatibility fixes. - Improvements to shadows for certain resolutions/aspect ratios. - Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies.
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17.01.2009 11:59 Uhr hi (Gast)